The Official Modpack of the Cobbled Together Private Server
for Fabric 1.20.1
This is the official modpack for the Cobbled Together private server. Your gameplay experience will not be the same / will probably not function if you try to take this modpack into single player (though you could build a reasonable copy by adding in the server-side mods we've listed underneath features -- like Yung's, Terralith, etc). I may consider publishing a separate pack in the future that has all the server-only mods incorporated back in in their entirety, but this present pack is specifically tailored for the players' clients connecting to our server.
Features
Welcome to a cozy gameplay experience, tooled and tinkered for incrased integration between Cobblemon and Minecraft, intending to bring as much immersion to the combination as possible, while fleshing out concepts that the official Cobblemon release hasn't quite gotten to on its own.
Performance and Optimization
- Basic culling improvements from More Culling and Entity Culling
- Comprehensive suite of essential performance mods to speed up the rendering API (Indium), replace the rendering engine (Sodium and add additional features (Sodium Extra)), overhaul optimization and memory (Lithium,ModernFix and Memory Leak Fix), and rewrite the lighting engine (Starlight)
- Pregenerate your world with Chunky to remove exploration lag
- And track down any bugs / lag problems / performance issues thanks to spark and its amazing profiling, with CraftTweaker to patch up any inconsistencies in the modpack
QOL
- Better sound handling to reduce sound gaps with Audio Engine Tweaks
- No more floating eyesores left as you clear-cut a forest, removing trees conveniently and in an immerse way with HT's TreeChop and Accelerated Decay
- HUD improvements with AppleSkin and Better Mount HUD
- Information at your fingertips/tooltips with Enchantment Descriptions, Cooking for Blockheads, Item Highlighter, Jade, Just Enough Items, Nature's Compass, Peek, Pick Up Notifier, Polymorph to handle recipe conflicts, Searchables, and of course, JourneyMap






