🎨 Dithering3D - Surface-Stable Fractal Dithering
🖼️ Screenshots

✨ A Revolutionary Visual Experience
Transform your Minecraft world with Surface-Stable Fractal Dithering — a groundbreaking rendering technique where dither dots stick to 3D surfaces instead of the screen, creating a unique manga/comic book aesthetic that feels alive.
🎬 Based on the innovative work by Rune Skovbo Johansen — Watch the explainer video
🖼️ What Makes This Shader Special?
📌 Surface-Stable Dots
Unlike traditional dithering where patterns "swim" on screen, Dither3D anchors each dot to the actual 3D surface. Walk around blocks, and the dots stay perfectly attached!
🔄 Fractal Scaling Magic
As you move closer or farther from surfaces, dots dynamically split or merge to maintain constant screen-space density. It's mesmerizing to watch!
🎨 Three Color Modes
| Mode | Description |
|---|---|
| Grayscale | Classic black & white dithering — clean, minimalist, timeless |
| RGB | Each color channel gets its own dot layer — vibrant and unique |
| CMYK Halftone | Authentic newspaper/comic print simulation with rotated dot angles |
⚡ Features at a Glance
| Feature | Description |
|---|








