DrDestens MinecraftShaders
DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail.
Feature Overview
- Screen Space Reflections
- Depth of Field
- Screen Space Ambient Occlusion (SSAO)
- Temporal Anti-Aliasing (TAA)
- Physically Based Rendering
- Various Water Effects
- Godrays
- Bloom
- Motion Blur
- Realistic DoF Chromatic Aberration
- Custom sky gradient
- Improved Fog with Sunsets
- Improved Dynamic Lighting
- Directional Lightmaps
- Outline
- Custom Block Selection Outline
Full Feature List
Lighting
- PBR
Enables Physically Based Rendering
Make sure you enable Normal and Specular mapsm in the OptiFine shader options - PBR Format - LabPBR 1.3, SeusPBR / OldPBR
- Physically Based Rendering
- Height as AO
Uses the Height information for Ambient occlusion - Normal Mapping Fix
With newer OptiFine versions this might not be necessary
Enable this if normal maps do not show on entities or handheld objects - Use Hardcoded Metals
If disabled, the shader will use the color for the reflectance data
LabPBR only - Subsurface Scattering
- Parallax Occlusion Mapping
Adds additional detail to blocks using the height map
Low performance impact
Can create artifacts at screen borders - POM Depth
Specifies how deep the POM goes
Higher values will create artifacts - POM Distortion
Exaggerates the height map
Helps create more depth with small POM Depth values
Creates artifacts when used with high POM Depth values - Smooth POM
Smooths out the height map
Significantly reduces artifacts
- Height as AO
- Skylight AO
Specifies the amount of ambient occlusion on skylight - Blocklight AO
Specifies the amount of ambient occlusion on blocklight - Skylight Gamma
Higher = Darker Lower = Brighter







