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Ebin Resurrected
Ebin Resurrected is a vibrant and performant Minecraft shaderpack.
Ebin began with the goal of being fast, beautiful, configurable, feature-rich, and having a base of well-written code. It was developed by BruceKnowsHow from 2016-2020. jbritain resumed development of the shader in 2024 under the name 'Ebin Resurrected'. This is a fork of Ebin which brings compatibility with modern versions of Minecraft, and significantly improves upon aspects of the shader, such as PBR.
Community
If you would like to discuss Ebin Resurrected, or other Minecraft shaderpacks, join my Discord server. Alternatively, in the shaderLABS discord, you can head over to #ebin-resurrected-jbritain.
Features
- Multicoloured Blocklight
- Sunlight Shadows / Shading
- PCSS 'Variable Penumbra' Shadows with transparency.
- Bloom / Glow
- Procedural 2D/3D Clouds
- Procedural Water Waves
- Deferred Shading Pipeline - Everything is correctly shaded, even behind semi-transparent blocks
- Terrain Deformation - "Animal Crossing" and "Acid" deformations
LabPBR Compliant
- Rough Screen Space Reflections - accurate specular reflections on all blocks.
- Normal Mapped Lighting.
- Terrain Parallax (POM).
- Material Ambient Occlusion.
- Hardcoded Metal Support.
- Porosity - materials look 'wet' in the rain.
Planned Features
- Distant Horizons support
- End skybox
Compatibility
Minecraft
- Optifine and Iris are both supported, however some features only work on Iris. Older Optifine or Iris versions may have issues, as the shader is developed on the latest versions of either.
- Minecraft 1.17.1 is the earliest tested version. The shader may work on older versions but this is not guaranteed.








