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Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.
Features
- 'Potato', 'Toaster', 'Integrated Graphics' and 'Dedicated Graphics' presets, designed to run on anything from your fridge to a NASA supercomputer.
- Colored block lighting!
- Distant Horizons & Voxy support!
- Colorwheel support
- 'Infinite Ocean', adding water stretching out of render distance.
- Complete LabPBR 1.3 compliance.
- Shadows, using either the shadow map or approximated from the lightmap.
- Screen space reflections and refractions.
- Procedural 2D clouds.
- Temporal filtering to reduce noise at low sample counts.
- Bloom
Compatibility
- OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
- Iris 1.6+, OptiFine is not supported.
Acknowledgements
- Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire's 'A Scalable and Production Ready Sky and Atmosphere Rendering Technique'
- Belmu - Reference code for SSR
- Emin - Shadow bias calculation from Complementary
- NinjaMike - Directional lightmapping method
- sixthsurge - A decent amount of code reference from Photon
- Null - Help porting in the atmospheric scattering code
- As always, the members of the ShaderLABS Discord server who have helped me get this far learning how to do all this








