Modern PSX Shaders
Modernising the classic look.
Fixes for banners and such require the compatibility mod here: Modern PSX Shader Compat (currently in moderation review from modrinth but check back here to see if the link works at some point)
Modern PSX Shaders is a shader pack I originally made for myself, with plenty of assistance along the way debugging it and getting everything working properly.
It combines a slightly unstable PS1-inspired look with modern lighting and atmospheric effects, without being excessively demanding to run.
Features
Retro rendering
- Screen-space vertex snapping
- Optional affine texture warping for PS1-style texture swimming
- Ordered dithering with adjustable pattern size and strength
- Configurable colour quantisation
- Chunky, pixelated enchantment glint
- Compatibility controls for snapped entities and custom models
Lighting and shadows
- Dynamic shadows with adjustable resolution, distance, and filtering
- Coloured voxel lighting from different light sources
- Distinct colours for soul lights, sea lanterns, redstone, froglights, amethyst, torches, and more
- Emissive blocks and compatible held-light colours
- Adjustable sunlight, block-light, and night brightness
Atmosphere and sky
- World-space sun shafts cast through terrain and foliage
- Optional pale moonlight shafts
- Custom night sky with procedural stars and a PSX-style Milky Way
- Long-distance fog that fades the landscape without completely hiding the sky
- Day and night atmospheric haze
- Smooth biome-based colour grading
- Stylised clouds
- White lightning with localised sky flashes
Customisation
Most parts of the pack can be adjusted or disabled individually, including:
- Vertex snapping
- Affine warping
- Dithering and colour levels
- Shadow quality and distance
- Coloured lighting
- Fog and atmospheric haze
- Cloud density
- Sun and moon shafts








