Introduction
Be sure to leave your problems and suggestions on the issue page! I'd love to hear from you! There is a manual there if you encountered a bug with biomes regenerating.
Enhancing upon what is already in the game rather than existing alongside of it is my personal goal with this. Many recipes and progressions have been changed by me and using other people's datapacks to make you, the player, to have an immersive, well-rounded experience and integrate all the mods together, so it feels like they should have been there in the first place.
There is an ingame documentation available that gets extended as time goes on. I intend to add a small guide to Create for those unfamiliar, to not have to check the wiki.
Features
Enhancing the Mechanical, Magic, Farm-related and cozy aspects of Vanilla Minecraft while adding a touch of realism and believability: I'm not a big fan of big modpacks where every (automation) task can be done in ten different, but ultimately similar, fashions, basically slapping every popular or potentially useful mod together. Many unnecessary blocks that serve no purpose, thousands of useless items cluttering your inventory.
So, to remedy this, I have created my modpack, where every mod has been carefully selected to serve an exact purpose. It is a create-centric pack at its core, but I have purposefully given the player some more options for automation and travel.
- Live a quiet life as a farmer or a witch/sorcerer in the woods using: Bewitchment, Scriptor Magicae, Zenith, Farmer's delight, Vinery and Botany pots to build your greenhouse.
- Build giant factories, cities and skyscrapers with trains and ships connecting them: Eureka (ships and airships), Create:Steam and Rails, Modern Dynamics and of course Create itself.
- Explore new structures from Towns and Towers, Dungeons and Taverns
- Make your life easier with QOL mods such as Distant Horizons, Iris, Auto Run, Extended Drawers, Bits and Chisels, Charm, Building Wands, Immersive Paintings, InvMove, Mouse Wheelie, Realistic Sleep, Supplementaries, Working Graves and many more!
Everything about it is carefully selected to be Build-it-yourself rather than "craft a block, put it down, be done with it".
Many recipes and other features have been nerfed significantly and the early game has changed a little, so the progression feels rather natural/realistic and so more items and blocks from modded and Vanilla have an actual purpose and you're not just collecting them for decoration.
- Optimization Mods include Particle core, Sodium, Indium, FastAnim, Carpet along with Minitweaks and Ender Tap, Mobtimizations, Enhanced Block Entities, Entity Culling, Ferrite Core, Memory Leak fix, Dynamic FPS, ImmediatelyFast, Noisium, ThreadTweak and others I have forgotten.





