procPromo v0.9.2
Optifine & Iris Shader Pack
Updated to MC 26.3; Wilderness Bound
Inpired by Mojang's promo/key art style for Minecraft
Those Cartoonized Vibes
Softer details, edge highlights, sharp shadows, and glowiness.

Under the hood
Style'n'Stuff
- Texture details in your world will be blended together giving a softer look
- A glow illuminating the presence of light blocks, particles, & other fitting things.
- Edge highlights to make the environment pop that little bit more.
- Reflective water & transparent blocks
( Minihud's Shapes and Overlays are supported, yeee )

Options -> Video Settings -> Shaders / Shader Packs -> Shader Options / Settings

See Shader Setting Details
- Base Quality - Reduce the amount of texture blurring samples, heavier math functions, and performance slow downs.
The other options denote fidelity, this option is how that fidelity is utilized.
Note - Color blindness math in World Colors is an estimate on Low & Mid Base Quality settings for performance; if it's an issue, please contact me.
- Dark Color Levels - How dark any colors can get.
Set this higher if you are a streamer or recording video.
- Bright Color Levels - How bright any colors can get.
Set this lower if things are too bright.
Set this higher if you want to see the light!
- Glow Amount - How blinded the glow makes you
- Fog Amount - Is the fog limiting your vision? Heck with it!
Or if you want to be playing Silent Hill
- Detail Bluring - How much block bluring is killing your game's vibe
- - Want some of those thick lines on your blocks?
Or maybe it's too thick










