Modern, lightweight shaders for Iris

RenderPearl is an incredibly lightweight shader pack using the latest Iris features and optional extensions on various graphics drivers, aiming to deliver pleasant visuals with excellent performance on modern hardware.
If you want to report a bug or give feedback/suggestions, the best way to do so is by opening an issue on the GitHub issue tracker. I rely heavily on user feedback in bug fixing and design.
This project is NOT associated with Mojang's new rendering abstraction layer also named "RenderRearl" (
com.mojang.RenderPearl)
Trivia
This project started as a continuation of "Luracasmus Shaders" (which is why you might have seen it called "LS RenderPearl"), but modern versions share little to no code with the original project. The question remains as to whether the same shader pack remains throughout, when all parts are replaced.
The name "RenderPearl" is inspired by the Bedrock Edition RenderDragon engine.
Features
LabPBR 1.3 compliance & material data
"Yes" indicates support for per-texel data.
| LabPBR 1.3 required component | From resource pack | Configurable nonstandard channels | Included/procedural |
|---|---|---|---|
| Albedo | Yes | No | No |
| Smoothness | Yes, or as linear or perceptual roughness | Yes | Yes |
| f0/reflectance | No | Constant | |
| Normal | Yes | No | Yes |
| LabPBR 1.3 optional component | From resource pack | Included/procedural |
|---|---|---|
| Hardcoded metal | No | No |
| Porosity | No | No |
| Subsurface scattering | No | Constant, only on translucent geometry |
| Emmissiveness |








