Stracciatella
A very lightweight vanilla style shader with colored lights. Focuses on adding some nice features that go hand in hand with vanilla. It is highly configurable and lets you craft your own personal vanilla experience.
Open video on youtube-nocookie.comFeature Highlights
Colored Lighting
Stracciatella adds multi-lightsource colored lighting to Minecraft with excellent performance. Light emitting blocks glow bright and tint and shade the environment.
Beautiful Distance Fog
The Overworld and the Nether have highly optimized volumetric-like fog effects that look especially beautiful with Distant Horizons, such as dynamic fog based on height aswell as patches of dense fog that sweep the landscape.
Many Bells and Whistles
Stracciatella is packed with many subtle but important visual improvements and quality of life features that improve Minecraft's look, such as rain refraction, puddles, shooting stars and much, much more!
Configurable
Make it yours! Stracciatella puts you in the driver's seat. All of Stracciatellas effects are highly customisable, so you can dial in the look exactly as you like it.
Full Feature List
Fog and Sky
- Fog - OFF, Border, Auto, Advanced
Border:
Simple, comparable to vanilla
Auto:
Enables "Advanced" fog when Distant Horizons is present
Advanced:
Border fog aswell as configurable exponential distance and height based fog - Advanced Fog
- Global Fog Density
Constant fog density applied to exponential fog
Overworld, Nether and End densities are relative to this value - Overworld Fog Density
Density of constant Overworld fog
Relative to "Global Density" - Overworld Noise Fog
- Overworld
- Height Scale Multiplier
Multiplier applied to the scale factor used to calculate height fog
Higher values correspond to a harsher density falloff - Height Density Multiplier
Multiplier applied to the density calculated from world height - Dynamic Density Start Height
Fog density starts to increase with player height after the selected world height Set to the default value, this acts as a correctional factor to keep the fog density (visually) constant
- Height Scale Multiplier
- Global Fog Density








