
DISCLAIMER!
Most of the Verlixia code is originally by Capt Tatsu in his BSL Shaders. Verlixia is a "fork" of BSL Shaders v8.3 / 10.1 with permission by Capt Tatsu himself. Credits to Capt Tatsu!
Verlixia!
Verlixia is a shaderpack based on BSL that adds/changes:
- Color toning: Warmer colors during the day but cooler colors during night time and storms!
- Better darkness: Nights and caves are more darker for realism, including storms.
- Wet reflections: Water is now reflective by default and now after it rains, blocks will have a shiny wet reflection!
- Multi-colored block lighting: Soul torches and redstone objects have their own colored glow, but is pretty subtle!
- Heat haze: A wavy effect when you are looking at things like lava, fire, torches or in a desert, savanna or the Nether!
- Wind gust system: Waving is now randomized and can be a little wavy up to wavy based off wind gust.
- New atmospherics: The End has an endless purple aurora in the sky and way more purple toned than BSL, the Moon has a more bluish tint than BSL too.
- Darkness effect rework, including desaturtion, film grain boost and a slight chromatic aberration effect, for horror effect.
Platforms, versions and hardware requirements
Verlixia can be ran with the Iris mod with Sodium and/or OptiFine, works best on Iris due to its modern architecture and Sodium integration. Verlixia can work also on many versions and subversions like BSL, this includes:
- 1.21.x (has been tested)
- 1.20.x
- 1.19.x
- 1.18.x
- 1.17.x
- 1.16.x
- 1.15.x
- 1.14.x
- 1.13.x
- 1.12.x
- 1.11.x
- 1.10.x
- 1.9.x
- 1.8.x
Verlixia is pretty demanding, more demanding than BSL so you will need these for your PC for High experiences on 1440p:
| Tier | Recommended GPUs | Target Performance |
|---|---|---|
| Minimum | RTX 1660 Super / RX 5600 XT / Arc A380 | 35+ FPS |



