Why this even exist?
Modpack is more than less vanila style+.
With new structure and wordgen.
And every optimization mod I can get my hands on.

In the changes by the mods:
-Structures Modpack add a good amount of new dungeons, most of them is illager-style also there are few mods changing vanilla structure.
-Quality of life from this sections are Jade, Apple skin, Zoomify, JEI and Mod menu.
-Audio There is 2-3 mods with focus on a ambients. With objective to create better immersion.
-WordGen of vanilla Minecraft isn't good enough. Because of that I added a few mods to change for better looks. PLZ use tutorial to delete sky islands from Terralith with Distant horizon this look just ugly.
-LODs can change a game. Just having huge render distance modernize looks of game that why I add DH.
-Optimization changes are most of the mods in the modpack. Minecraft code isn't at the level of optimization like Google's anything, that why there are this mods. Modpack nearly double the FPS.
-Visual effects from that side of modpack is few particles changing and little lighting change. And also Iris for shaders.
-Multiplayer for that is Simple voice chat and e4mc for ,,local multi" read mod page for more info.
Modpack have Nvidium mod, if don`t have graphics card from nvidia, better delete.
Additional things
Tutorial to remove sky islands from terrelith
https://youtu.be/9iKejJWe2ZI
Rainbow's foliage: polytone
https://modrinth.com/resourcepack/rainbows-foliage/versions
Better Grounds - Variants Grass Variations
https://www.curseforge.com/minecraft/texture-packs/better-grounds
Vanilla tweaks
https://vanillatweaks.net/
https://vanillatweaks.net/picker/resource-packs/#
~MODS MODS MODS MOD MOD MOD MODIFICATION MODIFICATION MODIFICATION ~
Ambient Environment
AmbientSounds 6
AnviansLib
AppleSkin
Architectury API
Awesome Dungeons
BadOptimizations
Balm
Better Banner Animations
Better Advancements
Better Ping Display
C2ME
C2ME OpenCL Acceleration
Camera Overhaul
Chunky
CICADA
Cloth Config API
Clumps
CreativeCore
Cristel Lib
Default Options
Distant Horizons
Dungeon and Taverns - Desert Temple Overhaul
Dungeon and Taverns - Jungle Temple Overhaul
Dungeon and Taverns - Nether Fortress Overhaul
Dungeons and Taverns - Ancient City Overhaul
Dungeons and Taverns
Dynamic FPS
Dynamic Lighting
e4mc
Easy Anvils
Easy Magic
Entity Particle Interactions
Entity Model Features (EMF)
Entity Texture Features (ETF)
Entity Culling
Entity View Distance
Explorations
Explosive Enhancement
Fabric API
Fabric Language Kotlin
Fancy Toasts
FerriteCore
Forge Config API Port
Fzzy Config
GeckoLib
Geophilic
GlitchCore
The Graveyard
Illager Invasion
ImmediatelyFast
ImmersiveUI
Iris Shaders
IrisSearch
Ixeris
Jade
Just Enough Items
Konkrete
Library Ferret
Lithium
Lithostitched
Luki's Grand Capitals
Luki's Strongholds
Luki's Woodland Mansions
Melody
Mod Menu
More Culling
Nvidium
Olaf's Relative Blocks
Particle Core
Particle Rain
Particular
Placeholder API
Puzzles Lib
Reese's Sodium Options
ScalableLux
ServerCore
ShatterLib
Shine 2.0
Sodium Extra
Sodium Extra Information
Sodium
Streams Reflowing
Towns and Towers
Tectonic
Terralith
Terrestria
Simple Voice Chat
YetAnotherConfigLib (YACL)
Zoomify







